Using+'Thinkers+Keys'+to+Explore+mapping

Lets look at mapping, maps, and geolocation in a different way by using **THINKERS KEYS**.

Place words such as **cannot**, **never** or **not** in a sentence. Eg When would a map NEVER be of any use to you? || You can pose virtually any "What If" question. Students can use a concept map Eg. What if you had a GPS chip implanted in your brain? || Select any item and ask students to list its disadvantages. Students then brainstorm various ways of correcting or eliminating the disadvantages. Eg. What are the disadvantages of using Google Maps? || Students list the attributes of two dissimilar or unrelated objects (e.g. newspaper and swimming goggles). Then they combine the attributes into a single object. Eg. What does a globe of the Earth and a window have in common? || Make an item **B**IGGER, **A**DD something to it, **R**EPLACE something on it. Eg. A mouse trap, an umbrella, a freezer, a tent. || Compile a list of words from A- Z which relate to mapping and maps Eg. access, bridge, contour, etc || Start each question with “How many ways can you…” Students brainstorm different solutions or ways to meet the challenge. Eg. How many ways can you describe how to get to a particular place? || Draw a simple diagram, sketch or drawing and students work out ways to link it to the current topic they are studying. || Students respond to a situation or circumstance by predicting a series of possibilities. Eg. What will maps look like in 50 years? || Students list some different uses for items from their topic or theme Eg. List 10 different uses for a street directory. || Make a ridiculous statement that would be virtually impossible to implement. Students then attempt to substantiate, justify the idea by developing a case to support it. Eg. Every person should have a homing device implanted in their arm so that the Government knows where to find them at all times. || Decide on 2 objects which would normally have nothing in common, and try to find common points between them. Eg. A GPS and a thong || Provide students with an answer. Students think of five questions that give only that answer. Eg. mountain, map legend, satellite, || State a problem which needs to be solved. Students work individually or in groups to brainstorm a list of practical, creative or innovative solutions. Eg. || Students may be presented with a design challenge of brief. Students can outline their ideas/ design on paper and then possibly construct their invention using a variety of materials. Eg. Invent: || Make a statement which could not generally be questioned or disputed, and then try to "break down the wall" by outlining other ways of dealing with the situation. Eg. || Pose a construction problem-solving task and provide readily available material for students to use. Students can work individually or in groups to build their construction. Eg. Build the longest bridge using one sheet of newspaper, sticky tape and 10 straws. Children can draw a diagram. || Develop a solution to a problem using 3 totally dissimilar objects. Students cannot use the objects in the way they were intended to be used. Eg. || Students think of a number of ways to complete a task without the normal tools or equipment. Eg. Work out three ways to get to a destination 1000km away without access to a map, a GPS or a computer. || Describe an unusual situation. Students think of different ways to explain that situation. Eg. || > __**Source**__: Ryan, Tony. (©1990). **//Thinker’s Keys for Kids//**. South Coast Education Region.
 * **// __The Reverse Listing Key__ //**
 * **// __The What If Key__ //**
 * **// __The Disadvantages Key__ //**
 * **// __The Combination Key__ //**
 * **// __The BAR Key__ //**
 * **// __The Alphabet Key__ //**
 * **// __The Variations Key__ //**
 * **// __The Picture Key__ //**
 * **// __The Prediction Key__ //**
 * **// __The Different Uses Key__ //**
 * **// __The Ridiculous Key__ //**
 * **// __The Commonality Key__ //**
 * **// __The Question Key__ //**
 * **// __The Brainstorming Key__ //**
 * **// __The Inventions Key__ //**
 * ** __The Brick Wall Key__ **
 * **// __The Construction Key__ //**
 * **// __The Forced Relationships Key__ //**
 * **// __The Alternative Key__ //**
 * **// __The Interpretation Key__ //**